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SimCentric focuses on providing virtual simulation products for use in training and operational awareness. Within a virtual simulation the user has the option of viewing the simulated world through the first-person perspective of a virtual 'avatar'.

We predominantly look at the modification of Commercial-Off-The-Shelf game engines for use in this domain. We offer a development service for these game-engines providing you with a low-cost solution for meeting your training requirements. We are able to adapt these simulations to meet the needs of a variety of applications, whether that be mining, military, emergency services or any other.

Training advantages of virtual simulation

  • Reduce training times of personnel
  • Reduce training costs of large scale activities (no need to physically deploy personnel)
  • Ability to train personnel who are not located in the same geographical place
  • Ability to tightly control training parameters/scenarios
  • Train for adverse events without risk
  • Increased skills analysis capability
  • Increased asset capability (actual assets can be used operationally rather than in training)

Advantages of gaming technology for simulation

The technology of gaming engines has generally tracked at a faster rate than that of equivalent simulation applications. The predominant reason for this is that the greater market for games has spurred greater development. SimCentric seeks to leverage this technology gap by providing high simulations based on these game technologies. This has the following advantages:

  • Expandability of game technology means that development costs are significantly lower than for traditional simulation.
  • The final product is generally more flexible for the end user.
  • Game-based technologies have easy to use interfaces, with a shallow learning curve.
  • High-end visual engines lead to greater levels of immersion and, therefore, greater training benefit.
  • Networking capabilities of game-based technologies mean that simulations can easily be conducted across multiple geographical locations.
  • Game-based technologies are designed to run on a standard PC. No expensive/customised hardware is required.

Our approach

Our preferred engine is Virtual Battlespace 2 (VBS2). This is built by our partner company Bohemia Interactive Australia. VBS2 is an ideal choice for serious simulation as it provides: expansive terrain of both urban and natural features; a wide and flexible variety of virtual avatars within the world; the ability to model vehicles and multi-crewed vehicles; air, land and sea simulation; an after action review feature for playing back training to highlight learning points; a real-time editor for instructor intervention; a rich array of user actions and interactions; and an easy to use scenario editor making it possible for the end user to continually create new content for training.

Using this (or another) engine, we provide development services to:

  • Model new entities, objects or vehicles as required by an application.
  • Model behaviour of simulated entities.
  • Add new functionality, equipment or effects.
  • Model geo-specific or generic terrain areas.
  • Create specific training scenarios.

If you would like to know more about our simulation development services, please contact us on This e-mail address is being protected from spambots. You need JavaScript enabled to view it .

 
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